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Games

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Audio Lead, Composer, Sound Designer

Crowd Surfers is a 2.5D fast-paced puzzle platformer currently in development as the 8th mock studio game of UCSC's Game, Design, & Art Collaboration (GDA). As an audio lead, I've been carrying out creative direction and managing the creation of music and SFX.

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Recording Engineer, Mixing Engineer

Well Witches is a co-op bullet hell roguelite and the 7th mock studio game from UCSC's Game, Design, & Art Collaboration (GDA). As the project's recording and mixing engineer, I arranged and oversaw professional studio recording and mixed and mastered various composers' stems.

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Composer

Caldera's Keep is a 3D puzzle game where you explore a vast caldera to recover the unity of the four isolated villages. Music is a central theme to this game, and as the game's composer, I'm developing tracks that assign percussion, woodwinds, strings, and piano to each of the different villages. 

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Composer

Souper Hero is a 2D top-down dungeon crawler where you expand your arsenal of weapons by cooking the remains of the food-inspired creatures that you defeat. As a composer, I explored American folk instrumentation to illicit the feeling that a campfire song might bring to match the prominence that campsites have across the wilderness you're exploring.

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Composer, Sound Designer

ZENITH is a 3D exploration-based puzzle game (metroidbrainia) that is currently under development as a UCSC capstone project. I'm composing music and designing sound effects around the dichotomy of the two opposing alien races: one, based in nature, and the other, based in cybernetics.

Standalone

Procedural Ecology is a sound design project I worked on as a send-off for my time at UC Santa Cruz. With digital synthesis techniques, I was able to model a woodland environment of the upper Santa Cruz region with respect to the ecology that resides there.

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